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Ryan Blough
Ryan Blough
3D artist
Seattle, United States

Summary

I've been following the game industry for 8+ years, focused on 3D modeling and texturing. Zbrush/maya/quixel is homebase but I love pixel art and traditional media as well.

Skills

3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingProp ModelingTexturingProp DesignCreature DesignPixel ArtPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
UNIGINE Engine
UNIGINE Engine